Starfox
TCW Podcast Episode 261 - StarFox Before Star Fox, there was a developer in Britain building copy protection tools, a dinner party that opened the right door, and a Game Boy prototype game that could do something it wa...
Podcast Index
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They Create Worlds
Alex Smith, and Jeffrey Daum
Interesting Things with JC
JC
Stay the Course
Pastor Joe Vassak
Perplexity: A Mystery Podcast
Perplexity: A Mystery Podcast
Smart Tea
Aarati Asundi
In The Roud - A Folk Song Podcast
Matt Quinn
Ladies Who Lore
Ladies Who Lore
Final Girls
Sarah Spurlock and Kellie Nicole Hill
The Projection Booth
Weirding Way Media
The Stupid History Minute
Keb Pound
Classic Radio Theater with Wyatt Cox
Wyatt Cox
The 5 Best Films of Every Year Ever
Tristan Ettleman
Rainy Day Rabbit Holes: History Unhinged
Rainy Day Rabbit Holes
American History Tellers
Audible
Kalenderblatt
Deutschlandfunk
Jocko Podcast
Jocko DEFCOR Network
History Dispatches
Matt and McKinley Breen
The Bible in a Year (with Fr. Mike Schmitz)
Ascension
Det Hemmeligste Af Det Hemmelige
Det Hemmeligste
You Are Good
Alex Steed
The Brion McClanahan Show
The Brion McClanahan Show
Princeton UP Ideas Podcast
New Books Network
On Geopolitics
Centre for Geopolitics
New Books in Urban Studies
New Books Network
The Wild Goddess
Kayleigh Priest
The Pirates Don’t Eat The Tourists: Jurassic Park & Prehistoric Fiction
Roland Squire
Civics In A Year
The Center for American Civics
Dylan Revisited
Colm Larkin
Les grands dossiers de l'Histoire par Franck Ferrand
Radio Classique
Already Gone Podcast
Nina Innsted
Christian History Almanac
1517 Podcasts
Key Battles of American History
Key Battles of American History
Everyday Anarchism
Graham Culbertson
Gunsmoke - Tales of the West
John Meston
The Falcon Radio
Dougall & Bennett
The Daily Philosopher
solgoodmedia.com
Deep Thought Daily
solgoodmedia.com
Historia
Alex Smith, and Jeffrey Daum
TCW Podcast Episode 261 - StarFox Before Star Fox, there was a developer in Britain building copy protection tools, a dinner party that opened the right door, and a Game Boy prototype game that could do something it wa...
TCW Podcast Episode 260 - Vivendi Electric Boogaloo How does a Canadian liquor company end up owning Universal Studios and, eventually, help create Activision Blizzard? Seagram chased diversification as liquor sales so...
TCW Podcast Episode 259 - A Cendant to Vivendi CUC International looked like a company that never missed. Quarter after quarter, just barely beating estimates, right up until the moment Henry Silverman got access to th...
TCW Podcast Episode 258 - The Shenanigans of CUC Software Walter Forbes built CUC International from Comp-U-Card, a phone-in discount shopping club that cut out the middleman with a small markup and annual fee, not unl...
TCW Podcast Episode 257 - Nine Atari Games The Atari VCS launched with nine games to entice consumers into the new gaming medium, and Combat set the trend of packing multiple "games" into a single cartridge. Featuring ...
TCW Podcast Episode 256 - Cinemaware Bob Jacob launched Cinemaware to fuse movies and video games on Amiga, hiring journalist Kellyn Beeck to design Defender of the Crown's medieval themes. Programmer John Cutter led i...
TCW Podcast Episode 255 - The Elder Scrolls: Morrowind After Arena and Daggerfall's triumphs, Julian LeFay's Battlespire spinoff marked his last hand in the Elder Scrolls universe. Amid conflicts while working on other...
TCW Podcast Episode 254 - The Elder Scrolls: Arena & Daggerfall Bethesda Softworks, founded in 1985 by Christopher Weaver with sports titles like Gridiron and Wayne Gretzky Hockey along with licenses like The Terminato...
TCW Podcast Episode 253 - Masanobu Endō Masanobu Endō is one of Japan's most important game designers, yet remains relatively unknown in the West. Starting from an uncertain role at Namco, he first made his mark by tur...
TCW Podcast Episode 252 - A Guitar Hero The rise and fall of the Guitar Hero franchise and the rhythm game craze of the mid to late 2000s. Red Octane got its start making Dance Dance Revolution pads, but a partnership ...
TCW Podcast Episode 251 - Virgin Games As a companion piece to our Mastertronic episode, we look at the rise and fall of Virgin Games. Beginning with Richard Branson’s mail-order record business and the success of Virg...
TCW Podcast Episode 250 - Mastertronic From budget software publisher to the gateway for SEGA’s entry into Europe, we look at the rise and fall of Mastertronic. Initially shunned by high street retailers, the company f...
TCW Podcast Episode 249 - New World Computing We look at the rise and fall of New World Computing through the career of Jon Van Caneghem. Coming from the era of the lone programmer as the industry shifted toward larger...
TCW Podcast Episode 248 - An Act of Control We look at Japan’s Act on Control and Improvement of Amusement Business and its impact on the arcade industry in Japan. In the late 1970s and early 1980s, video games became ...
TCW Podcast Episode 247 - The History of Commodore Pt 4 The final chapter of our Commodore series covers the company’s chaotic decline. After early success with the Amiga line, internal conflict grew under President Tom...
TCW Podcast Episode 246 - The History of Commodore Pt 3 After Jack Tramiel left Commodore and founded Tramel Technology, the company pressed on with mixed results. Systems like the SX 64, the C900, the Plus/4, the C16, ...
TCW Podcast Episode 245 - The History of Commodore Pt 2 Commodore’s shift from calculators to computers began with the PET, which found success in Europe as a business machine. After seeing the ZX80 in Britain, Jack Tr...
TCW Podcast Episode 244 - The History of Commodore Pt 1 We kick off our look at Commodore with the story of its founder, Jack Tramiel. A Holocaust survivor who emigrated to the United States, Tramiel began repairing la...
TCW Podcast Episode 243 - RCA Studio II The RCA Studio II emerged from the company’s faltering computer division and the vision of engineer Joseph Weisbecker, who had long dreamed of personal computing after reading "G...
TCW Podcast Episode 242- Fumito Ueda Fumito Ueda entered game design through art rather than a love of traditional play. Influenced by titles like Flashback and Another World, he sought to tell stories with minimal int...
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