#1360: Layers with Jess Dunks
One of the most complicated elements of the Magic rules is something known as "layers." I sit down with the man in charge of the rules, Jess Dunks, to help walk through an introduction to layers.
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Mark Rosewater
One of the most complicated elements of the Magic rules is something known as "layers." I sit down with the man in charge of the rules, Jess Dunks, to help walk through an introduction to layers.
In this episode, I talk about the weird fact that I'm a published Magic artist on an evergrowing number of cards. Note that I recorded this before Bicycle Elemental was made public.
Here, I talk about the basic strategy when playing Mood Swings. To make sure everyone gets their full allotment of Magic design episodes, this episode is bonus content.
This episode is another in my series to talk about every Magic expansion. Here, I talk about Aether Revolt, the second set in the Kaladesh block.
In this episode, I talk about the pressures of changing things that have been the same for decades.
This episode is part five of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and ...
In this episode, I talk about many of the weird elements of Magic's first set.
In this episode, I cover one of the main goals of game design: to create specific emotional responses in the players.
This episode is part four of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and ...
I just returned from a trip to Los Angeles, California, where I went to a red carpet event celebrating Magic: The Gathering® | Marvel Super Heroes. I then spent three days doing interviews about the set at Summer Game Fe...
In this episode, I talk about designing Magic: The Gathering® | Marvel Super Heroes.
This episode is part three of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and...
This episode is part two of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.
This episode is part one of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.
This episode is part two of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and s...
In this episode, I talk about the history of one of Magic's greatest mechanics, landfall.
In this episode, I talk about the pros and cons of the depth of Magic's gameplay.
This episode is part one of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and s...
What is "the rule"? Why does Magic have it? (It didn't always.)
In this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machine.
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